Looked over some development for the augmented reality game/experience and realised this semester I’ve had some common themes.
Perspective.
Old View of the future.
I’ve been quite obsessed with perspectives, and how they change our experiences / views of things. I’ve recently read about forced perspective, which is a weird way of saying “something which looks closer or further away than it actually is” the most common examples i’ve found have been a disney land, where many of the buildings are actually smaller at the top, to make the top seem further away (and thus the building appears taller), walls are curved but appear straight, and peoples perceptions are changed.
In a location like that, people are wanting to be tricked and to believe, keeping this alive is very difficult if you are making objects for practical purpose, however there have been many things invented in the last few years which can surely be used to continue to create great illusions.
Taking a look back 30 years, pretty much the entire world was under the impression that by 2000 we would be catching the bus to the moon for school trips, our lives would be pretty easy, stress free, and we would all have so much time to enjoy ourselves… fast forward to today and it seems that instead we have just found a way to try squeeze more into each day, more work, busier work, more stress…. its not really what our parents were dreaming of when they were kids.
this link http://www.futuretimeline.net/21stcentury/2040-2049.htm shows a fairly current idea of what the future will provide for us, which isn’t really that exciting, there is a lot more negativity there than positivity, certainly the future appears to be more Matrix and less utopian, which isn’t anything to get very excited about.
So I’ve found quite a bit of inspiration in creating something which is more like the “imagined present” then imagining the future and making something as i expect things will be.